Changed: The Nuke now additionally spawns some flames on the ground of the impact area.Changed: The AI now also considers large groups of infantry a potentially lucrative nuke target.Changed: Submarines now use the submerging sound effect from Red Alert instead of the regular cloaking sound effect.Changed: Harvesters now consider distance to refinery when selecting which Tiberium patch to harvest.Added: You can now assign rally points to Service Depots.To avoid repeating myself, I'll just copy them over from the change log: For game engine improvements, there's several small but important ones, improving gameplay, harvester AI, as well as the atmosphere of the game.
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